Deceptive Patterns

Deceptive patterns trick people into doing things they didn’t mean to.

Also known as “dark patterns,” they’re features of apps, websites and AI systems that stop you doing what you want, or steer you into harmful decisions you would not have made deliberately.

Addictive Design The user interacts with the product excessively, because its design exploits psychological vulnerabilities to foster compulsive behaviour. Comparison prevention The user struggles to compare products because features and prices are combined in a complex manner, or because essential information is hard to find. Confirmshaming The user is emotionally manipulated into doing something that they would not otherwise have done. Currency Confusion The user is misled about how much they are really spending, because real money is converted into a virtual currency that obscures the true cost. Disguised ads The user mistakenly believes they are clicking on an interface element or native content, but it's actually a disguised advertisment. Fake scarcity The user is pressured into completing an action because they are presented with a fake indication of limited supply or popularity. Fake social proof The user is misled into believing a product is more popular or credible than it really is, because they were shown fake reviews, testimonials, or activity messages. Fake urgency The user is pressured into completing an action because they are presented with a fake time limitation. Forced action The user wants to do something, but they are required to do something else undesirable in return. Hard to cancel The user finds it easy to sign up or subscribe, but when they want to cancel they find it very hard. Hidden costs The user is enticed with a low advertised price. After investing time and effort, they discover unexpected fees and charges when they reach the checkout. Hidden subscription The user is unknowingly enrolled in a recurring subscription or payment plan without clear disclosure or their explicit consent. Nagging The user tries to do something, but they are persistently interrupted by requests to do something else that may not be in their best interests. Obstruction The user is faced with barriers or hurdles, making it hard for them to complete their task or access information. Preselection The user is presented with a default option that has already been selected for them, in order to influence their decision-making. Sneaking The user is drawn into a transaction on false pretences, because pertinent information is hidden or delayed from being presented to them. Trick wording The user is misled into taking an action, due to the presentation of confusing or misleading language. Visual interference The user expects to see information presented in a clear and predictable way on the page, but it is hidden, obscured or disguised.
Academic Scholar The Behavioural Implementation of Privacy Regulation: Friction, Salience, and the Implicit Price of Consent Journal of Consumer Policy · 23 Jun 2026 Academic Scholar The Impact of Dark Patterns versus Ethical Design in AI-Based Recommendation Systems A Field Study on E-Commerce Users مجلة العلوم الشاملة · 21 Jun 2026 Academic Scholar The Evil Bird and the Right to Disconnect: Children’s Vulnerability to Exit Dark Patterns in Gamified Educational Apps Proceedings of the 25th Annual ACM Interaction Design and Children Conference · 21 Jun 2026 Regulator or Lawmaker Recommendations and Best Practices for Data Protection in Video Games Spanish & Belgian DPAs · 18 Jun 2026 Design Educator or Expert You don’t hate your audience enough: Learnings in player-hostile design – Snek – GodotCon 2026 GodotCon Amsterdam 2026 · 17 Jun 2026 Academic Scholar Choices under manipulation: Cognitive processes and behavioral biases of older adults under perceived exposure to dark patterns in online shopping. Acta Psychologica · 15 Jun 2026 Academic Scholar Is it Dark? Understanding Dark Pattern Influence through User Behavioral Strategies and Interpretations in Livestream E-commerce Proceedings of the 2026 Designing Interactive Systems Conference · 12 Jun 2026 Academic Scholar Revealed or Reinforced: How Assistive Technologies Shape the Experience with Dark Patterns for Blind and Low-Vision Users Proceedings of the 2026 Designing Interactive Systems Conference · 12 Jun 2026 Academic Scholar A Critique of Digital Consent and Freedom of Contract in Clickwrap Agreements Nusantara · 11 Jun 2026 Regulator or Lawmaker CCPA Acts Against Dark Patterns on Digital Platforms Press Information Bureau, Government of India · 3 Jun 2026 Academic Scholar Buyer–seller relationships in live shopping marketplaces Qualitative Market Research · 2 Jun 2026 Academic Scholar The Effect of Personalization Algorithm-Based Dark Patterns on Consumer Decision Distortion: Integration of Business Ethics and Behavioral Economics Perspectives on E-Commerce Platforms Multicore International Journal of Multidisciplinary (MIJM) · 31 May 2026